Building Levels with My Son

I just finished making the last of the levels for our upcoming iOS game, Flibitz. Actually, I should say we finished the levels, because I had some help. My eight year old son, Andrew, sat by my side today for several hours, offering ideas and suggestions. He even designed one …

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Postmortem: The Game of Misery

Production of this month’s game was a little strange. It went well, and it didn’t. If you would like to give “The Game of Misery” a try, CLICK HERE. If not then… well that’s just kind of rude. Don’t you know how much work I put into this? I think …

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Postmortem: Roller Bomber

I’m really happy with how this game turned out. For some reason, this one just kind of flowed, which is a welcomed change from last month’s game, which was like pulling proverbial teeth. (Proverbial teeth are even harder to pull than regular teeth, I’ve been told.) If you’d like to …

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Postmortem: Flop ‘N Swim

This was kind of a rough month for my one game a month challenge. I’ve had some months where I had to really stretch myself to finish a game, but this is the first time I’ve struggled to start a game. I don’t know why, but I just couldn’t settle …

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Postmortem: Arctic Runner

Well, I went and fell off the blogging wagon—haven’t posted anything since Ludum Dare. Sorry about that. There—I’ve admitted my mistake, and I’m blogging again now. So let’s just put this whole thing behind us and never speak of it again, okay? You’re not perfect either, you know. Remember that …

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Worst Acronym Ever: MSYAKTSTYOPBIFDYWLDAWABOT

So yesterday was a complete bust. I tried, I really did, but no matter what I did I just could not seem to make any progress on Flibitz (our upcoming iOS release). Development of this game has gone very smoothly overall, but yesterday was not my friend. Rachel has designed …

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