Postmortem: The Game of Misery

Production of this month’s game was a little strange. It went well, and it didn’t. If you would like to give “The Game of Misery” a try, CLICK HERE. If not then… well that’s just kind of rude. Don’t you know how much work I put into this? I think …

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Postmortem: Roller Bomber

I’m really happy with how this game turned out. For some reason, this one just kind of flowed, which is a welcomed change from last month’s game, which was like pulling proverbial teeth. (Proverbial teeth are even harder to pull than regular teeth, I’ve been told.) If you’d like to …

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Postmortem: Arctic Runner

Well, I went and fell off the blogging wagon—haven’t posted anything since Ludum Dare. Sorry about that. There—I’ve admitted my mistake, and I’m blogging again now. So let’s just put this whole thing behind us and never speak of it again, okay? You’re not perfect either, you know. Remember that …

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My Shiny New Blog

Hi. I’m Chad. I’m half of an indie game company called Lava Monkey Games…the scruffy looking, baldheaded half, that is. The other half (my wife, Rachel), has much more hair than I do and absolutely no beard whatsoever. I’m in charge of game design, coding, art, sound, and coffee consumption. …

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