Postmortem: Flop ‘N Swim

This was kind of a rough month for my one game a month challenge. I’ve had some months where I had to really stretch myself to finish a game, but this is the first time I’ve struggled to start a game.

I don’t know why, but I just couldn’t settle on an idea. I scrapped at least three totally different concepts before finding one I could run with. I almost gave up, but it’s pretty hard to quit when the month’s theme is “Finish Line.”

Flop 'N Swim Water

Flop 'N Swim Desert

The last few months, I’ve been really focusing on improving my art style, hand painting everything in ArtRage. This time I wanted to do something different. So I made a game with no art assets whatsoever. Really…everything you see in the game is built entirely from Unity’s default cubes.

This game is obviously not the prettiest thing you’ve ever laid eyes on, but I think it kind of has an understated charm…right? Errr…maybe not. Who knows?

But it’s sort of fun-ish, I guess. Give it a try, and feel free to leave comments about what you liked or didn’t like.

To be honest, I was just burnt out this month. Nothing was flowing, nothing was going my way. Ideas just weren’t coming.

I even started to write a game about not being able to think of game ideas. In one scene, the gamedev character thinks to himself, “Nothing’s working. I just can’t find the magic.” Then his subconscious mind replies, “Just keep working. The magic will find you.”

Well, the magic hasn’t found me just yet, but I feel like I’m on the upswing. And hey, at least I did end up finishing something…on the last day of the month.

And it seems fitting that on such a difficult month, I’d make a game with the word “Flop” in the title, and include a screenshot of a fish doing a faceplant.