Postmortem: Hero Stomp (Ludum Dare 33)

Ludum Dare 33 was a ton of fun! (Actually, it’s not over yet because now that I’m semi-rested, I am starting to play some games that other people made.) You can play “Hero Stomp” from the Ludum Dare website or from this site’s “Experimental Games” section. I had a few …

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Game Jam Prep Tips

With Ludum Dare just a few days away, I thought it would be a good idea to post some ideas about how to prepare for a game jam. So in no particular order, here they are: Read this book: “Game Jam Survival Guide”, by Christer Kaitila. It’s a quick read, …

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Flibitz Dev Log Catch-Up: Part 1

Our first commercial release, Flibitz, is nearing completion. There is still a moderate amount of work to do, but we expect to release to iOS sometime this Fall. I intend to make frequent “development log” posts of all projects going forward, but unfortunately I did not start this blog until …

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Worst Acronym Ever: MSYAKTSTYOPBIFDYWLDAWABOT

So yesterday was a complete bust. I tried, I really did, but no matter what I did I just could not seem to make any progress on Flibitz (our upcoming iOS release). Development of this game has gone very smoothly overall, but yesterday was not my friend. Rachel has designed …

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