Flibitz Update and a New Podcast

Computer keyboard with backlight glowing.

I have, yet again failed to update the blog on an even slightly acceptable basis. No excuses, I just didn’t get it done. But things have been happening. We released Flibitz in the App Store. Currently it is only available for iPads (all versions), but we have decided to release …

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Flibitz is Very Close to Release

Things are happening. Bugs are getting fixed, the iOS release is getting closer, and this blog post is being written in passive voice because my college English professors can’t tell me what to do anymore. I apologize for being so terribly inconsistent about keeping up with this blog. Technically, I …

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Can’t Blog…Working

I really, can’t blog tonight. I would love to, but I just can’t because I’m busy putting the finishing touches on Flibitz. If I did have time to blog, I would tell you that I’m less than one week away from submitting the game for app store review! I would …

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Building Levels with My Son

I just finished making the last of the levels for our upcoming iOS game, Flibitz. Actually, I should say we finished the levels, because I had some help. My eight year old son, Andrew, sat by my side today for several hours, offering ideas and suggestions. He even designed one …

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Makin’ Levels

Yup…that’s what I’m doin’…makin’ levels, from sunup to sundown. Makin’ levels lickety split, faster ‘n a tumbleweed in a torn-nader!!! Sorry, I’ve recently gotten back into playing the Deadlands tabletop RPG, and the voice in my head has turned into that of a cowboy/gunslinger/ghost rock prospector. I will try to …

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Did I Fall Off the Face of the Earth or Something?

No. I did not. But since I have not written a game, or even a blog post, since completing #1GAM back in February, I thought I should post something that serves two purposes: offering flimsy excuses for my absence, and letting you know what we’ve got coming up. In the …

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Flibitz Dev Log Catch-Up: Part 1

Our first commercial release, Flibitz, is nearing completion. There is still a moderate amount of work to do, but we expect to release to iOS sometime this Fall. I intend to make frequent “development log” posts of all projects going forward, but unfortunately I did not start this blog until …

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