Postmortem: The Game of Misery

Production of this month’s game was a little strange. It went well, and it didn’t. If you would like to give “The Game of Misery” a try, CLICK HERE. If not then… well that’s just kind of rude. Don’t you know how much work I put into this? I think …

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Postmortem: Roller Bomber

I’m really happy with how this game turned out. For some reason, this one just kind of flowed, which is a welcomed change from last month’s game, which was like pulling proverbial teeth. (Proverbial teeth are even harder to pull than regular teeth, I’ve been told.) If you’d like to …

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Postmortem: Flop ‘N Swim

This was kind of a rough month for my one game a month challenge. I’ve had some months where I had to really stretch myself to finish a game, but this is the first time I’ve struggled to start a game. I don’t know why, but I just couldn’t settle …

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Postmortem: Arctic Runner

Well, I went and fell off the blogging wagon—haven’t posted anything since Ludum Dare. Sorry about that. There—I’ve admitted my mistake, and I’m blogging again now. So let’s just put this whole thing behind us and never speak of it again, okay? You’re not perfect either, you know. Remember that …

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Postmortem: Hero Stomp (Ludum Dare 33)

Ludum Dare 33 was a ton of fun! (Actually, it’s not over yet because now that I’m semi-rested, I am starting to play some games that other people made.) You can play “Hero Stomp” from the Ludum Dare website or from this site’s “Experimental Games” section. I had a few …

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Flibitz Dev Log Catch-Up: Part 1

Our first commercial release, Flibitz, is nearing completion. There is still a moderate amount of work to do, but we expect to release to iOS sometime this Fall. I intend to make frequent “development log” posts of all projects going forward, but unfortunately I did not start this blog until …

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