Postmortem: Flop ‘N Swim

This was kind of a rough month for my one game a month challenge. I’ve had some months where I had to really stretch myself to finish a game, but this is the first time I’ve struggled to start a game. I don’t know why, but I just couldn’t settle …

Continue reading

Postmortem: Arctic Runner

Well, I went and fell off the blogging wagon—haven’t posted anything since Ludum Dare. Sorry about that. There—I’ve admitted my mistake, and I’m blogging again now. So let’s just put this whole thing behind us and never speak of it again, okay? You’re not perfect either, you know. Remember that …

Continue reading

Postmortem: Hero Stomp (Ludum Dare 33)

Ludum Dare 33 was a ton of fun! (Actually, it’s not over yet because now that I’m semi-rested, I am starting to play some games that other people made.) You can play “Hero Stomp” from the Ludum Dare website or from this site’s “Experimental Games” section. I had a few …

Continue reading

Game Jam Prep Tips

With Ludum Dare just a few days away, I thought it would be a good idea to post some ideas about how to prepare for a game jam. So in no particular order, here they are: Read this book: “Game Jam Survival Guide”, by Christer Kaitila. It’s a quick read, …

Continue reading

Flibitz Dev Log Catch-Up: Part 1

Our first commercial release, Flibitz, is nearing completion. There is still a moderate amount of work to do, but we expect to release to iOS sometime this Fall. I intend to make frequent “development log” posts of all projects going forward, but unfortunately I did not start this blog until …

Continue reading

Worst Acronym Ever: MSYAKTSTYOPBIFDYWLDAWABOT

So yesterday was a complete bust. I tried, I really did, but no matter what I did I just could not seem to make any progress on Flibitz (our upcoming iOS release). Development of this game has gone very smoothly overall, but yesterday was not my friend. Rachel has designed …

Continue reading

Postmortem: Journey to the Center of the Sun

I had a lot of fun making “Journey to the Center of the Sun.” The current oneGameAMonth.com theme is “Solar”. For some reason, that made me think of a guy hopping into a rocket and flying it into the sun. Because of this strange concept, I decided that some weird, …

Continue reading

I Love/Hate Side Projects (and so should you)

Journey to the Center of the Sun

Side projects—they’re my best friends and worst enemies. Side projects give me opportunity to experiment, to explore, and to remember why I wanted to write games in the first place. They let me play around with wacky dialog and bizarre art styles without ever giving a second thought to whether …

Continue reading

My Shiny New Blog

Hi. I’m Chad. I’m half of an indie game company called Lava Monkey Games…the scruffy looking, baldheaded half, that is. The other half (my wife, Rachel), has much more hair than I do and absolutely no beard whatsoever. I’m in charge of game design, coding, art, sound, and coffee consumption. …

Continue reading