Live from Barsaive: Episode 4

Episode 4 Highlights:

  • Overview of airship rules
  • Tips for using airships in your campaigns
  • Roleplaying the Air Sailor discipline
  • How to unbalance a campaign (and why you shouldn’t)

Your Humble Game Master YouTube channel about various tabletop RPG’s, including Earthdawn

  • Lou Prosperi

    Another great episode!

    I really liked the Question/Answer format in which Rachel asks questions (many of which are pretty much FAQs) and Chad answers. That’s a great way to involve both of you more organically, and it helps keep the episode moving.

    Thanks for the kind words about “Shattered Pattern”. That was a fun one to write. It started as something I ran for my own group, and then realized it might be cool to publish it as well.

    Little known fact: For many months, Shattered Pattern was referred to as “Lou’s Excellent Adventure” on our internal schedule because we didn’t have a name for it.

    Take care!

    Lou

    • Lou,

      Thanks for your input on the Q & A approach. We’re still experimenting with the format. I think it does end up being more conversational that way.

      I didn’t realize you wrote Shattered Pattern. Very cool!

      Maybe I should write a really terrible follow-up to Shattered Pattern called “Chad’s Bogus Journey.” Food for thought.

    • Telarus, KSC

      Shattered Pattern was one of the best adventures in the greater arc of Barsaivian legend. Really enjoyed running that one too.

      • Lava Monkey Games

        It was so much fun! The twists and turns made it so interesting for us players.

    • Lava Monkey Games

      Lou, thanks for the feedback, we are trying to get the format to flow and be conversational. Hopefully we are getting better with each podcast.

  • Telarus, KSC

    Hahaha. I love the mule story. That was _smart_ play for my early groups, too. “Hey, _I_ brought the cart. A 10% fee for transporting each of your shares is only fair.” – Mikal, dwarf Elementalist.

    • Lava Monkey Games

      The mule with the magic coat! Yeah it’s one of those epic gaming stories you can’t ever forget.

    • I should have just had a wizard with a custom “kill mule” spell show up out of nowhere and off the stupid thing. Live and learn, I guess.

  • Eric Mansfield

    Hmmmm, kayaking in the sky… would that be called skyaking? πŸ˜‰

    As for the talk about house rules and difficulty in advancing Talents sometimes, what we’re using for RPG Squad is 1 small house rule and 1 optional rule from the 4e book.

    We’re playing it as you have to use a Talent before you can increase its rank, but that use doesn’t have to be successful. You just have to have tried.

    And the optional rule we’re using is the “advancing Circles using all Talents, not just Discipline Talents”, so that would allow a Sky Raider or Air Sailor to be able to get by without even learning the Air Sailing Talent at all. Not that we have any in the party, but it would work for such people.

    • The skyak joke is a good one, but Josh Harrison beat you to it, I’m afraid. https://twitter.com/mataxes/status/821778120109920257

      You just reminded me about something (putting it in my notes for a future episode). I got an email from Morgan Weeks (4th edition developer) and he pointed out that the “You have to use a talent before advancing it” rule no longer exists. Evidently it was removed in 2nd or 3rd. I think removing it altogether was a good call. He also told me a funny story about a ridiculous way that rule played out in his campaign…but I’m saving that for the podcast. πŸ™‚

      I’m still trying to absorb everything I’ve read in the 4th Edition Player’s Guide. Very good stuff, but I’m sort of doing a 1st/4th hybrid, falling back to 1st edition rules sometimes (usually accidentally).

      I’ve barely scratched the surface on the GM book, mostly because the podcast prep has me going back through my massive collection of source material. It’s a ton of fun, but it’s a slow process.

      • Eric Mansfield

        That’s true, they did remove the “use a talent before advancing it ” rule altogether, but I felt like it should still exist, so we house ruled it back in. Just without the “successfully” part. I think it makes sense that you have to have SOME experience in using it. I can’t imagine being Rank 10 Air Sailing without ever setting foot on an airship for example πŸ˜‰

        I haven’t seen the GM book for 4e at all, but that’s on purpose, since I don’t GM. Don’t want to trip across knowledge I shouldn’t have πŸ˜‰